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Japanese publication Encount recently sat down with Kazunari Suzuki, a key figure in the development of Atlus’ renowned Megami Tensei series. Suzuki played a pivotal role in crafting many of the series’ early installments, including the very first game, Digital Devil Story: Megami Tensei. He is recognized as one of the creators behind the “fusion” and “negotiation” mechanics that have since become defining features of the franchise.

In an interview with Encount, Suzuki shared that the concept for the “negotiation” system stemmed from his dissatisfaction with a Dungeons & Dragons session he participated in years ago. Specifically, he was bothered by the game’s rigid approach to how players should handle goblins.

“It never made sense to me why you couldn’t communicate with the goblins. […] Goblins are intelligent beings, aren’t they? They have their own language and social structures. Yet, when you encounter them in a dungeon, there’s no possibility for negotiation—you’re forced to eliminate them. I really disliked that,” Suzuki elaborates.

While Dungeons & Dragons offers extensive flexibility in gameplay (with homebrew rules being a long-standing tradition), it appears that Suzuki’s experience with a rigid Dungeon Master provided the inspiration needed for Megami Tensei’s negotiation system. 

“When I asked the Dungeon Master if I could speak to the goblins, they consulted the rulebook and stated, it’s not allowed by the rules. So I thought, well, create your own rules. Those thoughts gave birth to Megami Tensei’s negotiation system,” he recalls.

Digital Devil Story: Megami Tensei was among the first RPGs to treat enemies not just as obstacles but as potential allies through negotiation. Despite the game’s director praising the concept upon Suzuki’s proposal, he also deemed it “too limited” for a standalone release.

This feedback led Suzuki to devise the “fusion” system, which drew significant inspiration from the Devilman manga—a series he has admired since his childhood. These two gameplay mechanics have since become hallmarks of the Megami Tensei series and its spin-offs, including Atlus’ celebrated Persona franchise.

Related:

“Drawing inspiration from great games” is what’s holding developers back. Megami Tensei original writer on why taking inspiration from other media is crucial

Megami Tensei original writer says inspiration for Digital Devil Story novels came about during his time working at Toshiba

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By Sasuke

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