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In response to overwhelming enthusiasm for the indie high school visual novel Girlfailure ArtClub and persistent requests from international admirers for a localized version, the game’s official X account has announced the recruitment of translators for English, Korean, and Simplified and Traditional Chinese adaptations. The development team is targeting a release sometime in the coming year. 

Good evening, Prince Senpais~♡. We are currently working on prologue scenes in preparation for the launch of the Girlfailure Artclub Steam store page. We’ve also found translators for English, Simplified Chinese, Traditional Chinese, and Korean, and are developing the game with their help! We are aiming to release the game next year. We’ll do our very best! 

Girlfailure ArtClub narrates the tale of a teenage boy who accidentally joins his high school’s art club. As the protagonist, you’ll spend your days in the club amidst four eccentric otaku girls vying for your attention. A self-funded endeavor by Japanese writer, author, and VTuber Uka Todoki, Girlfailure ArtClub has blossomed into a larger project. Rather than cutting expenses, Todoki and publisher Artodria have established an official development blog on Pixiv Fanbox to fundraise and enhance the game’s content, spurred by the game’s favorable reception on social media.

Todoki previously stated that despite several features being in development (including a localized release), an estimated budget of several million yen would be required for full development. A segment of that objective appears to have been achieved, as the team is now in the process of hiring translators for various languages. Todoki’s announcement also mentioned discussions with international voice actor agencies, though no further updates have been provided on that matter thus far. 

Girlfailure Artclub is scheduled to launch sometime next year for PC (Steam). 

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By Sasuke

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