As detailed in Capcom’s securities filing for the fiscal year ending March 2026, revenue from Valve Corporation (Steam) reached 40.383 billion yen, equivalent to approximately $252 million USD. This figure represents 20.7% of Capcom’s overall revenue for the period, encompassing all business segments including gaming, arcade operations, and amusement facilities.
In comparison, earnings from Sony Interactive Entertainment—primarily from digital PlayStation sales—stood at 20.741 billion yen (around $129 million USD), accounting for 10.6% of Capcom’s total revenue.
Although Steam generated nearly double the revenue of PlayStation during this fiscal year, the disparity between the two platforms has slightly decreased when compared to the previous year. In the fiscal year ending March 2025, Steam’s revenue represented 31.1% of Capcom’s total earnings (approximately $366 million USD), whereas PlayStation’s share dropped below 10% and was not reported separately in that year’s document.

Steam’s significant contribution is not unexpected, considering that digital PC sales made up 54.5% of Capcom’s game unit sales for the fiscal year. Capcom’s president and COO Haruhiro Tsujimoto recently told Famitsu that prioritizing digital distribution has been a key breakthrough for the company. Platforms like Steam enable games to generate revenue long after launch, making back catalog sales a vital profit source for Capcom and indirectly supporting investments in revitalizing dormant franchises.
Looking ahead, Capcom intends to strengthen its PC focus, with plans for “catalogue expansion” and “enhanced marketing” on the platform as part of its mid- to long-term business strategy.
