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The Japanese indie party game Meccha Chameleon hit Steam on June 10 and quickly became a viral sensation, selling over 15 million copies within a month and hitting a peak of over 340k concurrent players. However, the gameโ€™s rapid success has brought with it a surge in cheating, particularly a contentious โ€œpainting generator cheatโ€ that has recently spread across social media. Many players are calling out the exploit, labeling it โ€œso desperate itโ€™s actually lame.โ€

For context, players have been reporting encounters with individuals using an external program to manipulate the gameโ€™s painting tool. A widely shared X video demonstrates the cheat, which applies a complex pattern to the player, blending their colors with the background. When used a second time, the cheat โ€œrepaintsโ€ the image, refining the camouflage to an even more precise level.

A separate clip captures the same cheating method, showing someone attempting to generate the entire painting behind them before being exposed and thwarted by their teammates.

Cheating is universally disliked in multiplayer games, but Meccha Chameleon fans are particularly dismayed by this exploit, calling it a โ€œnew low.โ€ Given that the game lacks a ranked match system and is designed for casual, fun play with friends, many are confused as to why anyone would resort to cheating in such a title.

In addition to the painting cheat, players have noted a sharp increase in ESP, teleports, aimbots, and other similar hacks, which detract from the overall enjoyment of the game. Being a game developed in just two months, Meccha Chameleon relies on free server hosting via Epic Online Services (EOS) and currently lacks a dedicated anti-cheat system, making such exploits relatively easy to implement. But what motivates players to engage in this behavior remains unclear.

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By Sasuke

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