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The breakout multiplayer sensation Meccha Chameleon keeps shattering records, recently achieving a landmark 10 million copies sold on Steam as of June 26. Even the game’s co-developers, Lemorion and Haganeiro, were taken aback by its success, noting that the project was assembled in just a few months without any investment in advertising or server costs.

Shortly following its launch, co-developer Haganeiro shared on X that Meccha Chameleon was completed in “only 2 months.” Factoring in the time spent repurposing elements from previous studio projects, the total development time amounted to roughly 4 to 5 months.

In a discussion with GameWith, the creative team detailed their approach to rapid development and their philosophy of starting with a minimal foundation and expanding iteratively.

Lemorion attributed the swift production timeline and regular updates to their unique development workflow. They begin by constructing the game with essential systems and basic graphics, ensuring it’s playable, then progressively add features until satisfied. “We discovered that building the core first allows us to reach completion more effectively, and the knowledge that ‘at worst, we can release this version’ serves as excellent motivation,” he explained.

As Haganeiro mentioned in an X post, development of the game’s mechanics commenced on the day after conceptualization, while Lemorion simultaneously started creating maps and assets. “Essentially, we were developing through continuous testing, refining the game dynamically to shape it into a polished product,” they stated.

Meccha Chameleon

The team also leveraged asset reuse to minimize expenses, with Lemorion confirming that backend systems were adapted from earlier studio creations like Penguin Hotel and LINK Penguins. When asked about the aspect of development that required the most dedication, he highlighted the Hide-and-Seek Mansion map, which consumed a full month of the two-month development period. Lemorion added that feedback from late-stage playtests pointed to a lack of map variety, prompting the team to create three new maps just two weeks before launch.

Similar to other online multiplayer games, Meccha Chameleon employs Epic Online Services (EOS) for matchmaking, enabling the studio to host the game without spending a single dime.

The developers affirmed their commitment to ongoing updates for Meccha Chameleon. They also teased a return to their penguin-themed series, suggesting that Penguin Hotel Chapter 3 is in development.

Meccha Chameleon is available for Windows (Steam).

Related: Japanese developers marvel as self-published indie hit Meccha Chameleon sells 2 million copies in just five days

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By Sasuke

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