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GoHands acquired by U-NEXT: The animation studio was purchased by the popular platform

The company behind Japan’s largest streaming platform confirmed that the official integration will take place in early June.

Competition in the entertainment market continues to push major corporations to take decisive measures to secure their catalog. This Monday, it was confirmed that U-NEXT Holdings, the parent company behind Japan’s largest and most successful streaming service, has decided to fully acquire the animation studio GoHands, the producer behind visually distinctive works like K, Hand Shakers, and Momentary Lily. The share transfer will take effect on June 1, making the Osaka-based animation house an absolute subsidiary of the tech giant.

In pursuit of creative independence

The decision to buy a studio doesn’t happen overnight, and executives clearly explained their business intentions. This strategic move will allow them to integrate their massive distribution network directly with the animators’ visual production capabilities. The short-term goal is to create an internal ecosystem where they can reduce operational costs, improve workflow efficiency using new digital technologies, and, most importantly, begin developing animated projects based on their own intellectual licenses without relying on external production committees.

A fresh start after legal conflicts

For the GoHands team, this acquisition represents invaluable stability. Founded in 2008, the studio has shown a very particular creative identity, though its reputation suffered a major blow after the cancellation of the Tokyo Babylon 2021 project due to plagiarism accusations in the designs, leading to a lengthy lawsuit against King Records for pending payments. Now, with strong financial backing from a massive corporate entity led by President Yasuhide Uno, the animation team can refocus on their work with the assurance that their upcoming projects have a fully guaranteed distribution window.

This news reflects a growing trend in the contemporary industry, where major digital platforms seek to secure their own creation pipelines to avoid running out of exclusive content. Knowing that entertainment corporations are investing millions to control production, do you think it’s positive for the industry that streaming services directly purchase animation studios, or do you believe this practice could eventually limit directors’ creative freedom?

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By Mido

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