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Japanese media outlet Denfaminicogamer recently convened scenario writer Gen Urobuchi alongside voice actress Koiwai Kotori, a devoted admirer of Urobuchi’s cult-classic visual novel Saya no Uta, for an exclusive interview. During the discussion, Urobuchi delves into the somber and intense storyline of the game, noting that “every ending can be interpreted as a negative outcome,” and reflects on its significance within Nitroplus’ portfolio. He also touches on how the bleak and occasionally jarring themes present in Saya No Uta and other Nitroplus creations might not align with contemporary audience preferences, particularly given the current global climate.

Saya no Uta

For background, in 2013, Urobuchi engaged in a special interview with Shimokura Vio to commemorate the launch of Nitroplus’ renowned fourth-wall-breaking visual novel You and Me and Her: A Love Story. When discussing the studio’s distinctive approach, he remarked that “Nitroplus appeals to those who favor excitement over comfort,” likening the experience to dining at establishments that serve piquant dishes, despite such flavors often indicating toxicity in nature.

Moving forward to the Denfaminicogamer conversation, the narrative designer was questioned about whether his perspective has evolved since that time.

“That represented my viewpoint then. However, I also sense that contemporary audiences aren’t seeking ‘poison.’ They’re likely yearning for an ‘antidote’ in fiction precisely because reality is so harsh,” Urobuchi clarifies. “And that type of ‘solace’ should come from younger creators. I’m considering stepping back for a while.”

On a more optimistic note, Urobuchi reveals that he remains deeply invested in game development, with the medium’s creative possibilities and the widespread adoption of digital distribution channels like Steam serving as his primary motivators. “The reason I finally came to believe that ‘this is the moment when creating games is genuinely worthwhile’ is because video games have been liberated from hardware limitations thanks to platforms such as Steam,” Urobuchi states. “Previously, when hardware became outdated, games were inevitably lost alongside it… But what excites me is that we now have a system enabling us to enjoy games anytime, regardless of the era.”

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By Sasuke

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