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Japanese media outlet Denfaminicogamer recently convened scenario writer Gen Urobuchi alongside voice actress Koiwai Kotori, a dedicated fan of Urobuchi’s cult-classic visual novel Saya no Uta, for an exclusive interview. During the discussion, Urobuchi delves into the game’s somber and intense storyline, noting that “every ending can be interpreted as a negative one,” while also addressing its place within Nitroplus’ extensive portfolio. However, he also acknowledges that the dark and often jarring themes present in Saya No Uta and other Nitroplus creations might not resonate with contemporary audiences, particularly given today’s global climate.

Saya no Uta

For additional context, in 2013, Urobuchi engaged in a special interview with Shimokura Vio to commemorate the launch of Nitroplus’ renowned fourth-wall-breaking visual novel You and Me and Her: A Love Story. When examining the studio’s hallmark style, he remarked that “Nitroplus appeals to those who favor excitement over comfort,” likening the experience to dining at establishments that serve piquant dishes, even though “spicy and sour flavors are often indicators of toxicity in nature.”

Moving forward to the Denfaminicogamer interview, the narrative designer was questioned about whether he still aligns with this perspective.

“That was my stance at the time. However, I also sense that modern audiences aren’t seeking ‘poison.’ They’re likely yearning for an ‘antidote’ in fiction precisely because reality is so harsh,” Urobuchi clarifies. “And that form of ‘solace’ should be crafted by younger creators. I’m contemplating taking a temporary step back.”

Urobuchi also reveals that he remains deeply engaged in game development, with the medium’s creative possibilities and the widespread adoption of digital distribution platforms like Steam serving as his primary motivators. “The reason I finally felt that ‘now is the era when creating games is truly worthwhile’ is due to video games being liberated from hardware limitations thanks to the rise of platforms like Steam,” Urobuchi explains. “In the past, when hardware became outdated, games would inevitably vanish along with it… But a significant development for me is that we now have a system enabling us to enjoy games at any time, irrespective of the era.”

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By Sasuke

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